Hi there! I’m making a 3D platformer for PC and I’d like it to compatible with mobile devices too. I’ve made a lot of rock models in Blender and imported 'em into Unity and everything is fine. But now I’m thinking if 3k polygons (average) for every rock is a bit to much… (I’ve just started to build my level and there is no a lot of rocks for now (about 30)).
So, the question is: 3k polygons for every rock is too much?
yes it is so much you can use unity cruncher plugin or other retopolgy softwares to turn
your high poly to low poly , or you can do it yourself ,follow this tutorial
there is no general rule it depends on your game animations,AI,sound,post Process effects,shader,... but check some low poly models and you will get a grip for a character 400 poly is good in the scene 1000 poly , but it also depends on the phones your game aims at
‘Sculpt and Retopologize’ is a good workflow to get your head around generally. Basically start with a very high poly model and then use whatever the equivalent of 3dsMax’s Freeform tools are in Blender to create a matching low-poly cage over the top. This video seems to explain the basic idea pretty well.
so, how many polygons is okey?
– Samael_00001200$ ? OMG o_O
– Samael_000011k is okey?
– Samael_00001there is no general rule it depends on your game animations,AI,sound,post Process effects,shader,... but check some low poly models and you will get a grip for a character 400 poly is good in the scene 1000 poly , but it also depends on the phones your game aims at
– 767_2the best way is to test your game on the lowest device that you intend to publish your game for and see if there is a problem or not
– 767_2