Hi,
with PolyMorpher, you can create morph shapes on any mesh within Unity!
Easy to use, you can edit vertices, import mesh target, animate shapes in no time.
Features :
• Edit any mesh with a powerful vertex editor.
• Import shape keys from existing mesh.
• Export shape keys you created as new mesh.
• Animate morph shapes using animation curves.
• Animate physics with Mesh collider morphing.
• Works on Android / iOS
Symmetry is not available yet, but I think it could be a very useful upgrade.
It should be easy to add this feature, I’ll think about it for next version.
Yes, you can import shape from any mesh you have imported in unity ( with same vertices count ).
So export all your shapes from your favorite 3D program, create a new shape in polymorpher and drag&drop the target mesh. No plugin needed into your 3D software, and you can modify vertices with polymorpher vertex editor.
Polymorpher can also export all the shapes created as new meshes in your project folder.
Vertex editor is not the only way to create shapes, you can import any mesh with the same vertices count.
Please don’t answer if you don’t know how it works…
old post : "No, the source code is not included, the package contains 2 dlls one for runtime and another one for editor features. But I can share the runtime part if you need it :)"
Well that sounds excellent and just what I’ve been looking for! Finally a way to enable vertex animation in Unity and for a reasonable price too.
Another quick question before I buy kalagaan. What’s performance like under iOS? I know it may be subjective but I just wondered if any gotchas had come up in testing?
All samples work on iOS/android.
Performance depend on polycount and morph modification frequency, blending is computed only if you change morph shape weights.
If you have any trouble, you can send email for support :).
I’m a Programmer for a MMO and we just bought this for use in our Character Creation System. So far I have been unable to get this to work on our custom Character Models. Once in a while it will select a Vertex when I click but it ends up being the vertex opposite of the one I clicked on. Is there some special way we have to build our Characters or something? Your Monkey model that comes with the Demos works no problem and Cubes work no problem…
The picking system check vertex normal, it seems that there’s something wrong with your model importation.
Could you please send me a mesh sample ( contact@kalagaan.com ), we will solve this problem.
Another way to solve it :
create all your morph shapes in your 3D software (max/maya…)
Hello, just bought your plugin. Having some issues around selecting Vertexes. Seems to work fine in the Demo scenes. Also does work with a primitive cube (only before scaling it tho). Plugin does not work at all on imported shape from C4D as FBX. Any thoughts. I saw above that it may be an import setting issue, but i’ve tried just about everything i can. Solving outside of Unity will not work as i need to be able to tweak shapes from inside Unity at runtime.
UPDATE:
I’ve found that export from C4D as FBX does not work. Exporting as 3DS seems to work, except for the textures coming mapped with the file