Polyspartial version 1.1.4 generated color bug on UI

Hello everyone… Polyspartial version 1.1.4 generated a new bug on UI after including support to Custom Shaders.

On non-polyspartial UI a image.color property will only be applyed on image.vertex.color (material will have color == white) but on polyspartial we have canvas renderer material.color and vertex color == image.color generating an incorrect final color result (as on shader baseColor is multiplied by vertex.color).

Are you guys planning to fix it on next version?

Thanks in advance
Rafael

Yes, thanks for the heads-up. We’ll fix it ASAP. In the meantime, you should be able to work around it by using a custom shader (for instance, one that omits the vertex color).