Hello everyone… Polyspartial version 1.1.4 generated a new bug on UI after including support to Custom Shaders.
On non-polyspartial UI a image.color property will only be applyed on image.vertex.color (material will have color == white) but on polyspartial we have canvas renderer material.color and vertex color == image.color generating an incorrect final color result (as on shader baseColor is multiplied by vertex.color).
Are you guys planning to fix it on next version?
Thanks in advance
Rafael