PolySpatial 1.2.3 UGUI Mask bug?

Please submit a bug report with a repro case and let us know the incident number (IN-#####) so that we can investigate.

Your UI is very similar to Apple’s swift UI, does it have ground glass effect? Can you share it? I also want to make such a ui

The recently released visionOS 2.0 beta includes a Blurred Background shader graph node, which we will be adding support for in Unity shader graphs in the next release. That will allow UGUI interfaces to reproduce the “ground/frosted glass” effect in visionOS.


Wow, that’s pretty cool, can the next version come with a simple example

I’m not sure if we’ll be able to get a sample in (since there are other things that need to be demonstrated), but the node couldn’t get much simpler; it has no inputs, and a single output that represents the blurred color at the fragment position.

by default I believe it uses the rect mask 2d. We had the same problem. That component is fairly broken. If you switch it to a normal mask and use the unmask image as a background image it should fix it.