PolySpatial keep changing my normal texture even when I'm not in visionOS platform

Here is the screenshot, using PolySpatial v0.7.1 with 2022.3.18f1, switched to Android platform and found the normal map not working correctly, the left is the project installed PolySpatial and right is not, other settings are same and using the same normal map picture file.

Notice there is an asset postprocessors even in Android platform.
Please fix this.

Hello! Sorry about that; we’ll fix this in a future version.

For anyone has the same problem, change normal map encoding to XYZ in player settings could temp solve this.