I use shadergraph make a custom color shader,unlit with red color, and make a sphere prefab to use the shader. It work when the project directly content the sphere prefab and shader, also work in vision pro device.
but, when i package the sphere prefab and shader into remote pack with addressables, and download and load from another project, the sphere is loaded, but the color is black, with errors below:
Material ‘red_color’ with Shader ‘Shader Graphs/red_color’ doesn’t have a float or range property ‘_Blend’
Material ‘red_color’ with Shader ‘Shader Graphs/red_color’ doesn’t have a float or range property ‘_Cull’
Material ‘red_color’ with Shader ‘Shader Graphs/red_color’ doesn’t have a float or range property ‘_Surface’
Material ‘red_color’ with Shader ‘Shader Graphs/red_color’ doesn’t have a float or range property ‘_AlphaClip’
…
Is there any api need to call for polyspatial load remote pack with custom shader?