When running an Unbounded MR application in the editor and in the simulator, part of my test character is not being rendered and I am having trouble figuring out why.
Looking at the frame debugger in the editor I can see the main camera render working as it should with the face of my character rendered in one batch.
However, when I look at the PolySpatial main camera mirror render the SRP batch for the face is completely missing.
I found that in the editor if I disable and re-enable the Mesh Renderer for the face or change the rendering layer mask then the face begins to render on the PolySpatial mirror side.
How can I further troubleshoot and resolve this issue?