PolySpatial MR crashes on simulator, VR runs as expected

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Hello!

I’m running an example scene based on the PolySpatial XR Model Loader Main scene.

When I build the app in fully immersive VR mode, it builds and runs as expected on the Apple Vision Pro simulator. When I switch to the Mixed Reality mode, it crashes on start (EXC_BAD_ACCESS). The log on Xcode doesn’t give any feedback other than the kind of exception and the stack trace (on the attached image). I’m adding the error report generated by the crash on the emulator itself as well.

Does anyone know if this is a known error or what can be causing the error?

PolySpatialMR_CrashLog.pdf (75.7 KB)

Thanks in advance!