Polyspatial Play to Device Headpose not being tracked

When connected through Play to Device mode (using the Apple Vision Pro), the head pose doesn’t get tracked from the device (everything else like meshing, handtracking etc. is working). I already followed the suggestions here (Frequently Asked Questions (FAQ) | PolySpatial visionOS | 1.1.6) and enabled “run in background”, set “Background Behavior: Ignore Focus” and “Play Mode Input Behavior: All Device Input Always Goes To Game View”. In the final build, the headpose tracking is working. What else could I try?

I would really appreciate any help, thanks!

Hey there, unfortunately head pose is currently unavailable over P2D. Making a note to follow up if/when it lands.