When connected through Play to Device mode (using the Apple Vision Pro), the head pose doesn’t get tracked from the device (everything else like meshing, handtracking etc. is working). I already followed the suggestions here (Frequently Asked Questions (FAQ) | PolySpatial visionOS | 1.1.6) and enabled “run in background”, set “Background Behavior: Ignore Focus” and “Play Mode Input Behavior: All Device Input Always Goes To Game View”. In the final build, the headpose tracking is working. What else could I try?
We’ll be adding support in the next version(s) of PolySpatial, which we expect to release very soon. I’m not aware of any workarounds possible with the current versions.