I have built the PolySpatial sample (1.0.3) to Vision Pro Device as a mixed reality app. Everything else works as intended but when I got to the image tracking sample, the prefabs stays at the anchor where the image first got detected and doesn’t move with the image. I have set m_MaxNumberOfMovingImages 2 or greater and prefab still doesn’t move (it teleports to new image position after ~5 seconds). I also made sure that physical size of the images are set correctly in ReferenceImageLibrary. Does AVP’s implementation support moving images? Has anyone had any luck with it and have suggestions on what I need to look at? Thank you for helping!!!
Additional Information: As shown in the GIF, when built to Vision Pro (PolySpatial sample scene out of box), even when MaxNumberOfMovingImages is set to a non-zero number, the phenomenon is identical to if MaxNumberOfMovingImages is set to 0 when building to IOS.
I built this same project/scene to IOS and the tracking of moving image works as intended. Is it a bug or something not implemented? Thank you for any input on the situation!
Hi there! This is consistent with what we’ve seen on the device, as well. While the location of the image anchor can change after it is detected, it doesn’t follow the physical image smoothly like ARKit for iOS. Please submit a feedback request to Apple about improving moving image tracking.