PolySpatial v1.0.3 crash at UploadTextureData but v0.7.1 not crash

I’m using 2022.3.18f1 with PolySpatial v1.0.3 and build a new empty scene with only a default cube which has a BaseMap size 2048, it will crash on vision simulator, callstack is UploadTextureData.

But if I downgrade PolySpatial to v0.7.1, then everything goes well.

Here is callstack :

Install v1.0.3 or uninstall PolySpatial will result this crash in simulator.

Similar thing here, getting EXC_BAD_ACCESS errors in Xcode in the simulator when updating to 2022.3.18f1, seems to be fine with 2022.3.17f1 (both with 1.0.3 for the visionos package)

I don’t seem to be able to create topics in this discussion forum, not sure why, so I will post here as well. In order to make my build work I need to switch preprocessor words for web, microphone and IAD

I found if I reduce the texture size from 2048 to 1024 could resolve this crash in some cases but not all cases, strange.

Uninstall PolySpatial plugin and reclone from git, reimport all the whole project seems working for me. No crashes now.

There is an official fix in 2022.3.19f1, wait for the TLS release or use beta version now.

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