PolySpatial / VisionOS material property block

Hi all,

In a built-in render pipeline VisionOS application, I have a 3d model which use a material based on Unity Standard shader.
I change the color of my 3d model material at runtime with material property block.

When I run the application on Editor, the material is well changed in my gameObject but not in its linked PolySpatial gameObject (in PolySpatialRoot), so my 3d model is well rendered in Scene view (with the color set at runtime) but bad rendered in Game view (with the initial color of material).

Is the materialPropertyBlock is supported by PolySpatial / VisionOS ?

Sadly they aren’t supported yet.