PolySpatialShaderGlobals Delay

Is there a delay when updating PolySpatialShaderGlobals? I’ve seen new meshes appear and take several seconds to update, and the time node doesn’t seem as smooth as it is in the editor like its from a lower fps.

There shouldn’t be a delay; any globals set should be transferred on that update. The FPS you’re seeing will be from Unity’s update rate. We target 90fps for this, but various things may slow it down (including a performance regression that we will be fixing in the next release). If you can recreate the issue in a bug report and let us know the incident number (IN-#####), that would help us debug.