PolySpatialVideoComponent shader?

I can’t seem to find a way to change what shader a PolySpatialVideoComponent is using when playing back the video. The material assigned to the Target Material Renderer doesn’t seem to be applied. Am I missing a settting somewhere?

No; unfortunately, there’s no way to customize the shader that RealityKit uses for video. We map the PolySpatial Video Component to VideoMaterial, which doesn’t allow (for example) using a shader graph instead of a standard unlit material.

Our plan is to support Unity’s VideoPlayer component soon, which will allow rendering the video to a RenderTexture and using that texture in any material.