I made a pool using the procedural project on the unity site!
the webplayer
This is all done with the free version of Unity!
I made a pool using the procedural project on the unity site!
the webplayer
This is all done with the free version of Unity!
Wow that looks pretty nice! Good job.
looks really good
can you tell us what scripts did you use?
Is that a rigged water ragdoll with forces being applied in a specific direction? I noticed a lot of wiggle underwater, so it does look like a connected mesh.
Dang, that looks amazing for an indie shader
Nice job looks really good.
The refraction is done with the crumple script from the procedural examples modified not to use theY-axis.
The water was made with a perlin noise that drives the heightmap on a script generated plane.
The watershader is the window shader from the wiki ( a transparent/reflective bumped specular)
here is a link to the procedural examples.
A lot of cool things can be done with the scripts from the examples!
That pool texture is just what I need. I don’t suppose you could be encouraged to post a package with that rig in it?