I have started to work on the company’s latest project using Unity3D and the workflow is just awesome.
The problem is when running the game on a real Android device (using Unity Remote) the image quality is very poor in comparison to how it looks in the editor:

(Click for a full view. Look at those sprite edges.)
Is this…
- caused by the phone’s limited graphics capabilities
- or have I configured the project improperly
- or is it Unity Remote and actually building it for Android will fix the quality?
please set texture type as" GUI " then after you will check .
– Lav-patelJust go in project settings > editor, and change the jpeg to png and downsizing to normal
– razaphonelgk10