I have an HDRP project with skeletal meshes using LODs (about 30 in scene). I get about 60fps/17ms with them. Unity 2022.3 LTS.
The odd thing is that if I remove the LODs and just have the highest res skeletal mesh 30 times, it still gives me 60fps/17ms, like the LODs aren’t being used when I add them.
Weirdly, I also upgraded a copy of my project to Uniity6 preview, and there is a massive difference there when using the LODs (I’m easily hitting over 90fps).
Any thoughts on this? Is there some setting I missed?
I know unity 6 is pushing for better performance, so it’s right that it would be better, but it seems odds that the current LTS makes no difference at all.