Hi,
Not sure if it’s a setting somewhere that we’ve missed or something similar but our physics frame time is spiking upwards of 15ms at times. This has only been an issue since updating to Unity 6. In 2022.3.47f1, we had spikes no larger than 1.66ms when testing.
The only thing that has changed has been the upgrade to unity 6.
I’m unable to find other reports of this on the Unity Discord or the forums; is it something we’ve set wrong or is this a bug?