I uploaded the lightmap where the spotlights are baked, it seems pretty fine to me.
The next screenshot is the light baked on a cube with a standard material, the light is also poorly baked here.
It seems I’m missing something, can you explain to me what the problem is?
Okay problem solved.
It was a lightmap compression issue. I just had to go to my lightmaps import settings and change Compression to None. Hope it doesn’t take too much on my framerate.
You can manually compress them.
I bake my lightmaps ‘uncompressed’ and then compress them in the import settings before a build.
You can experiment to see what compression works best for you.
Select your lightmap textures (find its location from lighting window) then change the import settings (compression section)
Note: after compressing the lightmap textures manually, your dirty will come back again!!! Especially on mobile platforms
Also your lightmap has too much noise
Increase direct samples from lightmapping settings to reduce noise for your spot light