Hi
I’m new to Unity. I’ve created the first 3D game following a Unity tutorial.
There is a problem with shadows in WebGL. They are “sawtooth”-like.
Shadows in Unity editor or MacOS build look good.
Could you suggest how to fix the issue?
WebGL: My first Roll-a-ball game
Unity editor:
I tried to switch between “MacOS” and “Web” building profiles and check Project settings. It’s Unity 6. The settings are always the same.
Project settings: