Poor shader optimization

Hi.

Mobile shaders. LWRP.

Do minimal Unlit shader on Shader Graph and Amplify. The shader created in Amplify is faster.

Can you improve the code generated by the editor?

Please make more options in the editor. and not just a black bole.

In particular, the field really need precision for that would be to put a cell shader HALF.

You have the documentation written about Unity mobile s hader and a half, but your Shader Graph does not)

Hi there, float and half precision just landed in the master branch of our repository and will be available in full releases via package manager soon. c:

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thx