Poor shader quality in webGL vs Editor

Hi all,

In the Editor my game looks good.
2047845--133088--Capture.JPG

I am building to webGL with textures at full resolution, uncompressed, trucolor. However once in webGL the shaders looks like this. What could be causing this?

Really appreciate some help,
T

Tested by building to webGL with deferred rendering, - has not helped…

Can’t really say much by looking at screenshots - a bug report with a repro case might help figure out what the issue is.

reported, thanks Jonas

Update: bug repeatable by Unity team, going to developers for fix

Case 687169

Has this issue been resolved? I’m seeing exactly the same behaviour building with Unity 2017.1. Textured meshes look fine in the Editor and when exported to WebGL, the same meshes appear blocky.

For me this problem seemed to go away with newer Unity versions, haven’t had the same issue since…