Select the Texture…Change in the Inspector Window
1. Check Override for i-phone
2. Compression Quality best.
3. Format True color
4. Size 2048
Once Try with these things.
Thank you for your help. Infortunatly, none of this worked.
I finally found a way to have a good render by going to lightmap tab => Bake => Mode => Change to “Directional lightmaps” even if i don’t really get why it’s not working with dual lightmaps.
The texture is set to normal lightmap. I’m using 3 point lights… nothing out of the ordinary.
Anybody have an idea what i could’ve been ?