Poor Untiy 2D Sprite Quality/Crispness

So After looking into this for weeks many of my textures/sprites don’t look as good as when I made them in my art programs. I’ve tried setting it to point, no compression RGBA 32, no mipmaps, and even looked into import settings.

The trees, trash cans, crab grass, and other things are all using similar settings but they look poor. Smaller objects especially


I also use sprites for my game and my current import settings are different from yours following:

  • Generate Mip Map: ticked
  • Aniso Level to max (16)
  • Filter Mode: Trilinear