Who can tell me the difference between his two?
Script reference text is the same.
How to use them? Which is not related resources, which is related resources?
Who can tell me. Thank you. :shock::shock::shock:
Push: puts the stats on the stack to get a “fresh set of data” without touching the previous ones
Pop: removes them from the stack again to use as working ones
push and pop are used in many apis for such so called “State Stacks”, the best known one likely OpenGL where you push and pop states and transformations like this.
Use Push, and each has its own assetbundle associated asset files, whether or not to use assetfiles other assetbundle duplicate.
Use of Pop, when produced, after a assetbundle, and its related asset files will be marked for removal, and other assetbundle can not use marked for removal, and no duplicate assetfiles.
Right?
ps:english is poor,sorry…
Very confused, distressed…
I get it…
PushAssetDependencies and PopAssetDependencies must even each other out.