I’m wondering if there are some popular games on the Google Play or App Store what were made in Unity free edition.
Game made via free edition is quite big ( I mean size of final file of the game) even if it’s simple. I think it’s big disadvantage.
A question that has been answered multiple times. If you perform a simple Google search you’ll find the answer. The reality is that most games that achieve popularity will become successful enough that they cannot stay Unity Free.
My “problem” is that these threads are basically complaint threads centered around the idea that a featured is a must have for Unity Free and should be included. I’ll give you props for it not being about the splash screen or dark skin though.
Outside of third world countries if your business is not making that $100,000 mark then chances are you won’t remain in business for very long. This becomes especially true once you go beyond one or two developers.
I think the closest that achieved that and be true to the indie meaning is MikaMobile with there Plants vs Zombies title but that’s been quite a while now in SW terms.
Free/Pro doesn’t determine the size of your build.
If there were popular Unity free edition games then they’re most likely to be top grossing. Which in turn means that devs’ would buy Pro, which is why we don’t see any successful Unity Free games
You can answer this question yourself. Although when people show up “out of nowhere” posting about their newly released games I sometimes wonder if they all were actually made with Unity… still for your answer this works:
Go to the showcase forum sometime around say January 1st and move forward in time check out oh maybe the first 500 mobile games you see posted. If you look at Android games you can see the # of downloads. You’ll have to decide how many downloads makes for a popular game. It is a great exercise because it also gives you a glimpse into the reality of making Indie games and what kind of success people are seeing. And knowing that will help you to set a realistic expectation for any games you decide to create.
Succesful in terms of being a complete game that people enjoy playing, yes. Succesful in terms of producing enough revenue to buy me lunch once it twice a week, no.
Anyway, the original point in every other post related to the topic still stands. If you’ve heard of it through any means other then the Unity forums or your mates basement, its been successful enough to make more then 100K a year. Thus it requires pro.
Its not that great games can’t be made with free. Its just that great games don’t stay under the revenue threshold for very long.
I’m currently converting it to an MO. (Don’t shoot me, note there is only one M). This should be successful in terms of increasing my skill as a developer. As far as the Pond Wars community goes, I think the chances of two players logging on at the same time to play against each other are slim to none :).