Hello , I’m a college student tasked with making a simple game to finalize my bachelor’s degree and , i’ve been trying to make a “popup” show up to the player when a group of objects with a specific tag are “collected” (or destroyed , in the script , i have an animation to make them look like they’ve been picked up) , the closest example I can find similar to the idea is the panel that shows up in Deep Rock Galactic once the players finish an objective or during a swarm event demonstrated in the picture below . I’m trying to make something similar to that , not too fancy just functional , but i couldn’t find any videos that guide me through it and i’m not familiar with UI stuff at all , any idea how to do it ?
Is your issue related to making it appear and disappear ?
if so , you can just make the popup like you do with any other UI , then add a CanvasGroup component to the parent object of the popup, then , whenever you want to show/hide the popup you can edit the canvasGroup.alpha value to make a fade in/out animation
