Hello, i am relatively new to Unity, so hopefully this is not a dumb question. I am using this to create a server on the client:
Network.InitializeServer(32, 25001, !Network.HavePublicAddress());
For some reason when i go to an online port checker, and i type in port 25001, i get an error saying it is closed. This also is why my server can not be seen on the master server…I think. All examples i follow lead to the same issue.
The server is registered, but i do not get that the server is online. Why is the port not opening? I have disabled my firewall and port-forwarded port 25001.
Also, could i use a linux server (with no UI) to run a game server?
What do you mean? that is an IP address, not a port?
– Hunter4854Sorry did not watch it was door. You have to use port 25000 and not 25001. Sought and took a few sites in Portuguese of Brazil and found an explanation of how to make the server on the client machine.
– VitorinoWhy does it matter what port i use? If that is the only port i can use, then why does unity allow me to pick one?
– Hunter4854