Portal Culling/Other ?s

A few questions:

*Does Unity have portal culling? I’m pretty sure it has frustrum culling, but I’ve mostly worked with portal culling engines, and I like that the best. (though I could work with other types). Does Unity support this?

*Can you apply textures to your map by clicking on faces and selecting a texture like in MacRadiant? Or do you have to have the whole map UVed and textured like a model?

*Unity has these features listed:
-Integrated Editor
-Skinned Character Animation

Now I know the Integrated Editor is where you import all your stuff and make and edit and work with all your game assets. But is the Skinned Character Animation thing a feature, or a tool? Does Unity have it’s own Animator I could use, or do I have to use something else?
Is Blender usable for Animations? Or can you suggest something free/low cost for animation that would work with Unity and is Mac compatible.

I had another question but I just forgot it, so I’ll post it later. (if I remember).

Not automatically, no. But you can make your own system relatively easily. (Yes, it does frustum culling.)

Objects need to be UV mapped.

Unity is for integrating all of your assets; it doesn’t have animation or modeling creation abilities per se.

Not yet…possibly sometime.

Cheetah 3D, about $130 I believe.

–Eric

Dim3 Inspire, which I’m guessing you’d be really used to, exports to FBX and works with Unity.

http://www.littlegenerals.com/inspire/

As mentioned, otherwise the cheapest solution is Cheetah 3D, and a FBX exporter for Blender that also does rigs and animations is in “active development.”

I thought someone made a portal system for Unity, but maybe I was just thinking of this thread:
http://forum.unity3d.com/viewtopic.php?t=4114

-Jon