Portal into 360 picture?

So pretty easily figured out how to do the AR portal into a 3d enviroment. But am stumped as to how to get it so you walk through into a 360 image. Assumed it would be a sphere with image on inside but not sure where to go next.
Thanks
Henry

One way to achieve that type of effect would be to use a stencil buffer, though with a sphere, not a cube.

You can think of the “virtual world” as behind the “sphere” window, and then once you overlap with the sphere, you can toggle the rendering state of your app to have you teleport “into” the world.

That helps me greatly
Thanks

I did a YouTube tutorial series which uses a similar technique. Part 16 is on 360 video.

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Even after your video on the flickering it cant seem to avoid it. It seems to be a combination of clipping planes and the switch between the global ints on the shaders. I’ve even replicated your portal.cs script and the problem persists.