Heyas all;
First Id like to point out I feel a little silly for having to ask this but here goes
Im very new to Unity (try only a week) but have some pretty big plans for something I would like to build and one of the areas Im finding very little on is being able to make portals or scene shifts
The easiest way to explain this is I have a terrain that is meant to have lots and lots of caves in it (I know this would have to be modelled externally to unity if I was to make it as a whole piece) However as there are over a thousand possible interiors I dont want to have the all simultaneously rendered.
What I would like to do is have the equivalent of holes or dents in the terrain mesh that can be crossed over (without falling through the map) which would trigger taking the player controller to another scene or insider the cave in question.
Is there any way to do this? In the free version of unity?
Also; other things to add on would be that, some rooms will have more than one exterior entrance and one room type would have to be generated randomly out of a possible five pre-sets.
From what I have been able to work out this is probably more to do with coding than the aesthetic drag and drop function of unity. As its moving a player to a new scene based on co-ordinates crossed and where they would be re-appearing.
Thanks in advance; and sorry if its not very clear. ~ Christina