I started building a game on my Mac, and when i’m playing the prototype it just starts. However, this morning i tried to build it for Windows, and before Unity logo appears there is a window where you can choose settings like inputs and resolution… Is it this necessary, or it could be caused by an Asset i took some script by, downloaded from the Store?
Another little question, when i compiled for Windows, i got a unity.exe file and a data collection? IS it correct? Should i just use exe file and ignore the other (like i did to play), or these are both relevant?
Thanks in advance,