Porting a Unity Indie game to Unity Iphone Standard. Easy?

Hi folks,

right now I’m developing an IPhone game with Cocos2D but discovered Unity3D recently. And I love Unity, simply that is. After finishing the Cocos2D game, I want to use Unity3D for my next project.

My question now is: When you develop a game in Unity3D for OSC and Windosis, how much effort will it take to tranfer it to the iphone? I can imagine that I would have to work on the game mechanics regarding the controls. Maybe take screensize into account when it comes to gui design. But what else?

Cheers
Michael

if your game was developped with the iphone in mind, its pretty easy.
otherwise you will have to replace all assets.

If you’re using javascript/unityscript, just make sure you add this:

#pragma strict

To the beginning of all your scripts, or you’ll spend a lot of time fixing things! Dynamic typing isn’t supported on the iPhone.

Thanks for the tips.

Can you explain that a little bit more? Do you mean the file formats that the iphone support?

Basically, if your game was built using a bunch of large textures and lots of complex models, you will have to redo all that stuff on a smaller scale that the iPhone can handle (about 7k verts max for all objects on screen is the guideline).

Also, keeping draw calls down is very important - under 30 (though this is easier now with 1.5 than it was with 1.0) and the terrain generator is out.

And you’ll need to handle the iPhone input stuff, which is obviously different.