Porting existing C++ libraries for use in Unity

It’s been a while since I have touched anything to do with Unity and the updates with 3.0 make me want to come back.

Before I do that though, there’s a feature that Unity Pro used to support (or I may be imagining this) and that was you could extend Unity with modules written in C++. Is this still the case?

Reason I ask is that I have a lot of game engine code I would like to be able to use in Unity. For example I have written a native Flash player/parser that I use for 2D animation and l would like to be able to use that in Unity.

Wooo, Spellcraft \o/

Pro still allows you to extend functionality via DLLs (and their equivalent on macs, from what I recall). Expose whatever methods you need to the API and have at it