I’m porting a Flash game to Unity. It has some 2D chickens with really simple animation - eye movement, wing movement, etc. I have all the individual eye graphics, wing graphics, etc., but don’t have any 3D models. What would be the best strategy to recreate these in Unity? Should I model them in a 3D program first, or can I just create an empty game object and start from there? Or maybe I should start with a cylinder, cube, or ragdoll component.
I have Max, but am not good with it. I can go that way if necessary, but would rather do everything inside of Unity.
Thanks,
Brian
The UV animation scripts and 2d tutorial might be good places to start.
Thanks for the info. It looks like UV animation scripts will be helpful. Not so much the 2D tutorial since from what I understand, it is essentially a 3D game with movement limited to a plane.
– Brian
That is what you commonly do in Unity. Unity has no real 2D unless you develop itself which thought again will be 2D through 3D.
for that usage thought, check the iphone board - sprite manager as a base for your work.
I understand this. What I meant is that I have to come at the 2D game by way of animated textures, GUI elements, etc. rather than normal 3D objects such as cubes, imported Max models, arbitrary meshes, etc. I imagine the only real “3D” components I’ll use will be planes.
– Brian