Porting from U-2.5 to U-Iphone

Is there any info on porting from unity to iphone unity?

~C

  • JS must be pragma strict
  • terrains are lost
  • Unity iPhone is .NET 1.1 only
  • in Unity Basic, you can not use some specific assemblies due to iphone sdk maximum static include restrictions (system / system.xml)
  • no pixel light, no shadows, no render textures, no cubemaps, no shaders only combiners

I think those are the core points, the rest is just “have the game targeted at the platform” which is a phone, not a pc
other than that, its just unity (the editor was forked with Unity 2.1, so editor scripts need to be rewritten for it, as the 2.5 editor script functionality has changed pretty indepth)