"porting" from Unity to Unity iPhone

Hi guys,

I am transferring some assets from Unity to Unity iPhone, and some of them have bump maps.

In Unity iPhone, if I set no graphic emulation, I can see the bumps in editor, but if I set a specific iPhone, they gone, so, my question is, shall I manually set the shaders for iPhone and remove the normal maps or Unity iPhone is doing that when i build the game?

Thanks in advance,
Teo.

Optimally you would use shaders targeted at the iphone right from the start to get the optimal result

I like this app_kraker dude. His posts make me smile. :smile:

Not me, not at all.