Hi guys,
I am transferring some assets from Unity to Unity iPhone, and some of them have bump maps.
In Unity iPhone, if I set no graphic emulation, I can see the bumps in editor, but if I set a specific iPhone, they gone, so, my question is, shall I manually set the shaders for iPhone and remove the normal maps or Unity iPhone is doing that when i build the game?
Thanks in advance,
Teo.