Hello!
I have just had an app rejected by Apple review because it only worked in the upright portrait orientation. In trying to avoid this
rejection, I set the default orientation in Unity Player settings to portrait. In the InfoPlist in Xcode I set the orientation to Portrait and
Portrait Upside down and removed both landscape settings. The still app only runs in the upright portrait orientation. Apparently the
Unity setting is overriding the InfoPlist. I noticed in Unity there is a Portrait Upside down default setting, but on building and testing that with the two infoPlist settings at Portrait and Upside down, it only played upside down. How can I get the app to respond to the device being re-orientated by the user in two orientations? In reviewing previously asked questions I noticed someone suggested changing in Unity player settings and in iPhoneInput.orientation, was this ’ iPhoneInput.orientation’ the infoPlist they referred too? Is there some line of code that I should change in Xcode to change the orientation dynamically? Help??