Hi guys,
Does anyone know how I can make sure Unity releases the ports properly?
I have a basic networking example which doesn’t use the master server and connects to ip direct over a wireless network.
The problem seems to be that if I run it and then close it, when I run it again it will not let clients connect unless I switch the WiFi off and then on again thus clearing the ports.
I am assuming that Unity is not releasing the port as it is clearly not available upon re-connect.
I am using a 6000 port and have created both TCP and UDP Inbound/outbound rules on both devices for the firewall (which works because it wouldn’t connect at all otherwise).
Can anyone help with this please?