Right now when I duplicate animation track I can plug different game object and it has the same animation.
But when I change the animation it will not change the first animation track. What I am missing is to have some shared animation where I can tweak just one and all of the game objects which will share it. So then I just need to modify the timings of the clips and, and it would work.
Use an external animation clip created with the animation window, and use that to edit the clip. You can then drag it to as many spots in timeline as you like.
When you create an animation clip within timeline, it is ‘owned’ by that timeline clip, and the animation clip is duplicated when the timeline clip is duplicated.
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