Posible Bug with Compute Shaders and DirectX11?

Hi everyone.

I am experiencing some kind of bug. I am using the Capture Panorama Asset on my project. It is quite simple, so no big deal is involved. I have taken several pictures with said asset on the last couple of days but now the following warning appears, stopping me from capturing image or video:

“CapturePanorama requires compute shaders. Your system does not support them. On PC, compute shaders require DirectX 11, Windows Vista or later, and a GPU capable of Shader Model 5.0.”

I am running on DX11 so I don’t have the tiniest of ideas of what is happening.

Thank you

If you are using an Android project, make sure you select Edit->GraphicsEmulation->“No Emulation”