When I pose a character (rotating the bones) and then when I disable & enable the parent GameObject (the one containing the armature and the model) after that, the posing is reset. I’m sure that not only the posing of bones is affected by this bug. This can get very annoying and even disastreous.
This should be fixed immediately.
A “workaround” for now I found is to save the scene and then disable/enable the GameObject. The pose is still reset, however, when you reload the scene, the desired pose is loaded.
HOW TO REPRODUCE:
- Place a model with armature
- Go to the armature of the model and pose several bones (rotate, etc.)
- Disable the model GameObject (the one containing the armature with the bones)
- Enable the model GameObject
- The pose should be reset as if you didn’t pose it at all
Unity 2020.3.43f1 Personal
URP 10.10.1
Windows 11 Home 22H2 22621.963