Is it possible to output a position buffer or do I have to reconstruct the position from the depth buffer?
Unity 3 RC1 btw
Thanks
Is it possible to output a position buffer or do I have to reconstruct the position from the depth buffer?
Unity 3 RC1 btw
Thanks
Reconstruction position from depth is both easier faster I think. You can check how deferred lighting light shader does it (Internal-PrePassLighting.shader in builtin shaders)
Ok thanks again Aras.