I’m trying to anchor content in an AR application. Putting it down is no problem, but I run into an issue where the content shows up in a different place and rotation depending on what the starting device orientation is. So if they hold it in portrait the content shows up pointing towards them, but if it’s portrait upside down then it shows up pointing away from them.
Is there any way to know what the starting device orientation is, and then rotate all the game objects (or, maybe better yet redefine the X,Y,Z coordinates), or will it always depend on your starting orientation?