Position in front of an object?

How can I get the position a little bit in front of an object?

    positieVoor = transform.position + Vector3.forward;



Thanks Jake! It work like a charm.

You can also create an empty gameobject and position it in front of the object and then just reference that empty gameobject

Vector3 target = transform.position + transform.forward * range;

Here’s the best and quickest way you can do this.

Vector3 FrontPos;
public float DistanceDetection;
void Update()
        FrontPos = new Vector3(transform.position.x,transform.position.y,transform.position.z + DistanceDetection);  // Change distance detection based on how far in front you want to detect.