Position in Vector (C#)

Hey,

I am trying to store a position in a vector3. I was able to do it in JS:

var movementThisStep : Vector3 = myRigidbody.position - previousPosition; 

But when I try to do it in C#, I get an error message.
I have tried to do it this way:

Vector3 movementThisStep = new Vector3 (myRigidbody.position - previousPosition);

And got this error message:
The type UnityEngine.Vector3' does not contain a constructor that takes 1’ arguments

Hi Akos,

Have you tried:

Vector3 movementThisStep = (myRigidbody.position - previousPosition);

Cheers!

Mithos