Hello, I am a beginner to shaders and have been trying to follow along with a tutorial to create a water shader using shader graph and am having trouble with my position node not looking like the tutorials. In the tutorial, the position node is divided into equal quadrants whereas mine is skewed more towards the black quadrant with little to no yellow.
When attempting to use the position node to offset a plane’s vertices in the y direction, the entire plane is shifted in the y direction instead of just the vertices to create a wave-like pattern. This is the only difference between my graph and the tutorials graph so I have a feeling this is the problem. I am using Unity 2020.2.1 with URP 10.2.2.
Any help is greatly appreciated, thank you.