Position Node has Unequal Quadrants

Hello, I am a beginner to shaders and have been trying to follow along with a tutorial to create a water shader using shader graph and am having trouble with my position node not looking like the tutorials. In the tutorial, the position node is divided into equal quadrants whereas mine is skewed more towards the black quadrant with little to no yellow.


When attempting to use the position node to offset a plane’s vertices in the y direction, the entire plane is shifted in the y direction instead of just the vertices to create a wave-like pattern. This is the only difference between my graph and the tutorials graph so I have a feeling this is the problem. I am using Unity 2020.2.1 with URP 10.2.2.

Any help is greatly appreciated, thank you.

Hi,

Check your Project Settings/Player/Other Settings/Rendering/Color Space.

This is probably set to Gamma, which results to something like this:
6687439--766912--20210104_shadergraph_gamma_colorspace.png

When in Linear mode, it would look like this:
6687439--766915--20210104_shadergraph_linear_colorspace.png
(I just accidentally selected the Master node, Color Space doesn’t affect the Master block color.)

That being said, I am not sure if this is the root of your problems, but this is definitely something that is good to be aware of as it can skew a few things in the Shader Graph…