I’m aware Mac is currently off the radar for Oculus but my understanding is that development is still possible. I had my DK2 working with an older MacBook Pro and a version of Unity before the built in VR support was added but I’ve upgraded and want to do things properly.
I’m now using a DK2 running Oculus SDK 0.5.0.1, Unity 2017.1.0f3, with a MacBook Pro (Intel HD Graphics 630, Radeon Pro 560).
So far almost everything is working. The RiftConfigUtil demo scene tracks head rotation and position. Unity detects the Oculus and displays the two eyes. But the Unity editor and subsequent builds don’t track any HMD movement (rotation or position).
VR Support is checked in Unity and I’ve tried using the OVRCameraRig prefab as well as a bare bones camera set to target both eyes. I’ve also tried with and without mirrored displays. In all cases the camera displays properly and wobbles a little when I move the Rift around… but tracking is completely absent and the wobble always goes right back to front facing.
Is there anyway to get this working or is my setup unsupported? If so what do I need to change?
Any help is greatly appreciated!