is there a possibility to get a vector3 position in the world of a collision?
let say two cubes collided, and I want to know where it happened. precisely, where the point of contact in 3d space is.
is that possible?
is there a possibility to get a vector3 position in the world of a collision?
let say two cubes collided, and I want to know where it happened. precisely, where the point of contact in 3d space is.
is that possible?
The scripting reference for OnCollisionEnter mentions ContactPoint, which has 'point' as a member Vector3.
In short, yes.