I am trying to position a camera to take a particular view of an object using
camera.transform.translate ( vector 3, space.world)
However, when I do this it appears that camera is positioned in relation to the old camera position rather than directly in world space. I have tested this happening when I position the camera the first time - it is positioned in relation to the position set in the camera game object originally. I can get around it by calculating where I want the camera and then setting the position relative the existing position that I can get using
vector 3 posn = camera.transform.position.
Seems like a bit of a kluge. Does space.world not work with the camera? What am I missing?
Thanks for any help